With a B.A. in Digital Media - Game Design, I am passionate about designing immersive gameplay experiences through level design, cinematic sequencing, gameplay systems, and player-focused interaction.
Level Design
Level 2 - The mission is to uncover the truth about the superweapon by investigating and fighting through a lab facility with new enemies and boss encounters.
Explore the Level →Main Level - Encourage players to explore an open-world map through environmental variety.
Enter the Experience →A top-down puzzle game with levels ranging in difficulty, allowing a traditional and creative approach to level design.
Explore the Puzzle →
Carried out to vertical slice, a project focused on combat, level design, cinematic sequencing, and enemy systems.
View Breakdown →Cinematic project focused on recreating the classic spaghetti western through level design and camera work.
Enter the Saloon →