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Cinematic Design

I create cinematics through sequencer in Unreal and Cinemachine in Unity.

Design Approach

My cinematic work focuses on blending camera and game. I want the player to experience camera work passively, acting as a way to enhance immersiveness.

Cineamtic Work

The Lone Town

Atmospheric camera movement focused on evoking western themes.

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David’s Mighty Men

Level opening cinematics acting as storytelling transitions.

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Ripple Rescue

Menu cinematic.

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